Part I — What it is and why¶
What this safety system is (and isn't) {#S1}¶
agentteams builds a coordinated team of AI helpers for a software project from a single description. It comes with a safety system for one plain reason: an AI helper follows instructions and can edit files, run commands, and reach into other projects — so it could be steered, either by sneaky text hidden in something it reads or by its own honest mistake, into doing real damage: deleting things, making sweeping changes, touching other projects, or brushing up against passwords and keys. The realistic troublemaker here isn't an outside hacker breaking in; it's a trusted helper with permission to write, tricked into misusing it. So the system wraps the helpers in overlapping layers of safety: think of a rule book everyone follows, a guard who can shout "stop," signed permission slips, locked doors, an inspector reading the mail, a locked room, a daily safety bulletin, practice fire drills, and tamper-evident seals with backups in a safe. No single layer is "the" protection — they back each other up, and later parts show how they compose. Two plain-spoken cautions belong right here. None of this runs inside the app you eventually ship — the guard works while your software is being built, not inside the finished product you hand to customers; an app that shows AI answers to real users needs its own, separate safety on top of this. And by default the strongest locks are switched off — the everyday rules and the guard are always on, but the toughest locks (the ones that fence a helper into a locked room) start dormant and only come alive when you deliberately turn them on.
Two different jobs, and where the safety lives {#S2}¶
There are two jobs people must not blur together: keeping the team that builds the software safe, and keeping the software you ship safe. This system does the first, and only reviews your plans against good practice for the second. The safety itself lives in three places, kept deliberately separate: automatic locked doors on the main entrances; a checkpoint that watches the helpers' own moves (which the front doors never see); and the guard's own judgment as it reads and rules. The honest version, told plainly: some of these are true automatic locks and some are a person's judgment — never mistake advice for a lock. A note left next to the files it protects is a speed bump, not a wall; a signed slip stops a stranger, not someone holding the signing pen; a locked room does nothing until someone actually turns the key to wire it in; and the locked-room feature is proven on Linux (on Macs it is advice, not a proven lock; on Windows there is no lock). These limits are facts, and they travel with every part of this guide.